But yes, the build has no health regen, so you'll need potions, but it has decently good spell spam, vanish only costing 1 and good thorns. It should do ok damage. For assassin, from my knowledge, you would want decently low spell cost to vanish away so while you wanted max DPS, I went for that instead. Max Stats in Just 1 Hour. We will get your RotMG Assassin maxed within just 1 hour. Choose your package below. We need your login name and password. We will transfer needed potions to your Assassin and max him out in the blink of an eye. Gives the best set for each class in ROTMG, not including secondary, and terciary equips. This assumes that you are 8/8 with all stats maxed. Rogue Assassin Ability Score Priority. Put all your available Ability Scores into Strength and Constitution / Charisma. Rogue Assassin Stat / Rating Priority. Offensive Stats: Armor Penetration (Caps at 90K) Critical Strike (Caps at 90k) Accuracy (Caps at 90k) Combat Advantage (Caps at 140k) Power (No Cap) Defensive Stats: Defense (Caps at 90K ).
Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our Mod 19 Avernus Guide.
The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.
Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Rogue Assassin Info
Other Rogue Builds
Best Rogue Assassin Races
What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.
Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Rogue Assassin Ability Score Priority
Put all your available Ability Scores into Strength and Constitution / Charisma
Rogue Assassin Stat / Rating Priority
Offensive Stats:
Armor Penetration (Caps at 90K)
Critical Strike (Caps at 90k)
Accuracy (Caps at 90k)
Combat Advantage (Caps at 140k)
Power (No Cap)
Defensive Stats:
Defense (Caps at 90K )
Deflection (Caps at 90K)
Critical Avoidance (Caps at 95K)
Awareness (Caps at 100K )
Health (No Cap)
Rogue Assassin Paragon Path, Powers & Rotation
Rogue Assassin Combat Powers
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At-Will Powers:
Duelist’s Flurry
Gloaming Cut
Encounter Powers:
Lashing Blade
Deft Strike (ST) / Dazing Strike (AoE)
Assassinate / Blade Flurry (AoE)
Daily Powers:
Shocking Execution
Bloodbath
Class Features:
Sneak Attack
Invisible Infiltrator
Rogue Assassin Feats:
Toxic Blades
Master of Shadows
Duelists Expertise
Back Alley Tactics
Shadow’s Flurry
Rogue Assassin Rotation
Single Target Rotation:
Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.
AoE Rotation:
Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.
Rogue Assassin Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game, you should hit the stat caps without needing any of the boons.
Tier 1 Boons
Recruit’s Training – 250 Power
Critical Strike – 250 Crit
Cultist Bulwark – 1000 HP
Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
Squire’s Training – 250 Power
Armor Penetration – 250 Armor Penetration
Demonic Bulwark – 1000 HP
Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
Knight’s Training – 250 Power
Combat Advantage – 250 Combat Advantage
Dino Bulwark – 1000 HP
Simple Support – 2% Companion Influence
Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
Captain’s Training – 250 Power
Accuracy – 250 Accuracy
Necrotic Bulwark – 1000 HP
Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
Severe Criticism – 1% Crit Severity per rank
Call of Power – 1% Action Point gain per rank
Quick Turnaround – 1% Recovery Speed per rank.
Master Boons
Blood Lust 3/3
Guild Boons
Offense – Power
Defense – Hit Points
Rogue Assassin Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
Lion Guard’s Raid Hat
Fancy Duelist’s Mask of Cormyr
Armor
Ebony Stained Hide
Arms
Lion Guard’s Raid Gloves
Vivified Primal Raid Amibari
Spiked Defender Vambrace
Feet
Rusted Iron Leggings
Infernal Forged Gaiters
Weapons
Celestial Set
Lionheart Set
Legion Guard Set
Alabaster / Burnished Set
Main Hand Modification:
Enhanced Duelist’s Flurry
Offhand Modifications:
Critical Severity
Rings
Striking Ring of the Master
Neck & Waist
Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
Dark Remnants Set
Mad Mage Set
Shirt
Ebony Stained Shirt
Pants
Pants of the Sentinel
Rogue Assassin Artifacts
Primary Artifact
Envenomed Storyteller’s Journal
Wyvern-Venom Coated Knives
Decanter of Atropal Essence
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
Choose 3 Storyteller’s Journals for the bonus
Frozen Storyteller’s Journal
Flayed Storyteller’s Journal
Darkened Storyteller’s Journal
Other Choices
Arcturia’s Music Box
Trobriands Ring
Staff of Flowers
Halaster’s Blast Scepter
Shard of Orcus’ Wand
Rogue Assassin Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Wild Storm Elixir > Elixir of Fate
Squash Soup > Watermelon Sorbet
Rogue Assassin Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
Bulette Pup
Deepcrow Hatchling
Owlbear Cub
Ioun Stones
Quasit
Enchantment Power
Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
Tamed Velociraptor – 2000 Power per party member using it.
Staldorf – 8000 Combat advantage
Deepcrow Hatchling – 8000 Power
Batiri – 4% Damage against bosses
Defense Powers
Minstrel – 4000 Power and 2000 Awareness
Broom – 4% Critical Severity
Splinters – 4% Critical Severity and 2000 Critical Avoidance
Green Slime – 8000 Defense
Phase Spider – 2000 Critical strike and 4000 combat advantage
Utility Powers
Alpha Compy – 5% Power
Owlbear Cub – 10% chance to hit for 50% of you Power
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Runestones
Empowered Runestone
Rogue Assassin Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
Cavalry’s Warning
Combatant’s Maneuver
Artificer’s Persuasion
Gladiator’s Guile
Survivor’s Gift
Survivor’s Blessing
Barbarian’s Revelry
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Rogue Assassin Mount Powers
Mount Equip Power:
5000 or 10000 Power
Mount Combat Power:
Bat Swarm (Swarm) > Tenser’s Transformation
Rotmg Assassin Stats
If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.
Samurai Max Stats Rotmg
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